Movie Review: Quickie Edition VIII

Rocknrolla: Superrrrrb. Guy Ritchie at his best since Snatch, which surprisingly was way back in 2000. Weaves a tale of property, money and gangsters in (where else but) London, and does a damned good job of it. While you might only recognise one or two of the faces in here, most of the cast do well to bring something different to the table. Dry humour prevades, and for once a foreshadowed sequel is not unwelcome. ★★★★ ...

November 7, 2008 · 4 min · karan

Obama!

Obama wins it! Sure, not Regan-esque landslide, but we can wait for that in 4 years when Palin tries and miserably fails.

November 5, 2008 · 1 min · karan

3rd Blogiversary

700 posts, three(ish) years, 1700+ comments, averaging 22 page views a day, thousands upon thousands of words, and I’m still here. Hmmm. Let’s see where this puppy can go.

November 3, 2008 · 1 min · karan

The Great Firewall of Australia?

Under the guise of won’t-somebody-think-of-the-kids, the Australian Government is pushing ahead with plans to put in ISP-level filters that block “illegal content” which you can’t opt out of. In the grand scheme of not living in a marginal electorate, my vote counts for diddly-squat, but this is not something I would’ve voted for. It would appear the transition of Australian Labour from progressive to conservative is complete, along with fully emboldened ministers’ departments seeking to silence dissent. It would appear Chinese is not all that Rudd learnt from his 10 years in China. ...

October 23, 2008 · 4 min · karan

PSP Game Reviews - Patapon, Loco Roco & Lumines II

Patapon - it’s a reasonably simple idea executed brilliantly: your button keys correspond to different drums, and combos timed to 4-beats-to-the-bar is like issuing a command. Mashing a “rythmn” game with a platformer that has some of the quirkiest characters and storyline you can think of. Unfortunately, it is actually really really hard. It’s deceptively simple - keeping a beat going isn’t too hard if you’re musical enough, but the more advanced commands that come into play later on requires precision timing, and the game is rather unforgiving. It’s also very much you’re-on-your-own in many parts, requiring you to pick up on clues that are far from obvious in order to progress, or resort to looking up a guide. Hand-holding is bad, but progression in a platformer should be fairly obvious, one would assume. ...

October 22, 2008 · 3 min · karan